
How to Play - Heist: Agency Activity
Gameplay Format: A group of agency officers protects the box > If all agency officers fall > Citizens must fight each other to claim it
Agency Responsibility for Managing Heist & Gameplay
1. The responsible agency oversees and initiates the activity.
2. The agency can have a maximum of 10–15 personnel within 1 Heist.
3. Requesting agencies to open a Heist is strictly prohibited. If investigated and found that an agency granted favoritism to affiliates, maximum penalties will apply.
Citizen Penalty: [Fine of $1,000,000 per person within 24 hours if there is concrete evidence of citizens requesting agencies to open a Heist]
[ The decision of the High Agent / Staff Admin is final ]
Agency Penalty: [Immediate dismissal from the agency if investigated and found to have opened a Heist for civilian groups or their own faction]
[ The decision of the High Agent / Staff Admin is final ]
4. Opening a Heist while unprepared, or without a supervisor or high-ranking agency officer overseeing it, is prohibited.
Penalty: [ The agency must compensate resources or funds into the agency safe, along with disciplinary action ]
[ The decision of the High Agent / Staff Admin is final ]
Participation Conditions & Dress Code
1. You can form a group of no more than 5 players.
- Unspoken alliances or obvious teaming are strictly prohibited, even if belonging to the same guild.
Penalty: Exceeding members fined $100,000 per excess person
[ The decision of the High Agent / Staff Admin is final ]
2. Civilian groups must all wear the same color shirt.
- Guilds must wear guild shirts that are clearly visible.
Penalty: Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
3. If guild members play with civilians without wearing guild shirts, they must possess evidence to defend themselves when reported to prove they were not playing as a guild group (without counter-evidence, it will be treated as playing with the guild in all cases).
Strict Rules & Severe Misconduct
4. Prohibited: Bluffing during the activity
Penalty: [Fine of $1,000,000 per person within 24 hours. Repeat bluffing will multiply fines progressively in both amount and time. If there is a counterparty, storylines can proceed. Specific words cannot be defined; it depends on the victim's feelings and High Agent's discretion]
[ The decision of the High Agent / Staff Admin is final ]
5. Prohibitions on carrying opponents:
- Moving another team's body outside the event area is prohibited.
- Carrying an opposing player for more than 10 seconds is prohibited.
- Carrying an opposing player to hide them in bushes or anywhere they cannot be seen is prohibited.
Penalty: Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
6. If a player dies and respawns at the hospital, they are prohibited from returning to play at the same unfinished activity location.
7. Prohibited: Stealing, burning, destroying vehicles, or ramming cars into each other in all cases. Players must dismount to fight and compete only.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
8. Once dismounted to play, getting back into the vehicle means you cannot return to play again.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
9. Prohibited: Using cooldowns or the cooldown system (transparent body state) to gain individual or group benefits in stories or activities, such as:
- Not removing cooldown (healing/medication) before joining an activity, or not removing cooldown after dismounting a vehicle before the zone attacks.
- Ramming vehicles into gas barrels without detonating, or intentionally exploiting this mechanic to harm opposing parties.
- Etc., subject to the discretion of the staff team.
Penalty: From fine $100,000 to Yellow Card 🟨
[ The decision of the High Agent / Staff Admin is final ]
