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Medic Rules

Medic Guidelines

  1. Medics must wear their uniform at all times while on duty, except on free days (Saturday/Sunday) or medic holidays. On days off, medics should wear medical accessories (gloves, stethoscope, hats, etc.) to identify as medical personnel.
  2. Medics must use agency vehicles for all duties. Personal vehicles are strictly prohibited.
  3. While on duty, medics must remain stationed at the hospital. Family/relatives may visit at the hospital, but medics cannot leave to visit them.
  4. Do not use agency vehicles for personal errands. Entering Rebel Zone is only allowed for cases. For personal tasks (visiting Rebel storage, farming, visiting family), you must go off-duty first.
  5. Medics must join the radio channel when on duty.
  6. When going on/off duty, the system will auto-notify in the country's Discord. If your name doesn't appear, contact staff.
  7. Medics must work a minimum of 3 hours per day.
  8. Leave requests must be posted in the Discord leave channel. (Maximum 3 days off per week.) For extended leave, notify the Medical Director.
  9. Vacation / Long Off means 2-week leave (1 billing cycle). You must not be seen in-city. Must file leave on Discord.
  10. Vacation for 2 consecutive billing cycles will result in a warning, unless approved by the Medical Director.
  11. Vacation/Long Off means no salary or bonuses for that billing period.
  12. After joining the agency, you must serve at least 30 days. Early resignation results in a fine and character reset. Not appearing for duty for 3 consecutive days without leave notice will result in a character reset and Whitelist removal.
  13. AFK or away from screen must be announced on radio. Maximum 10 minutes AFK. If longer, go off-duty.
  14. Before closing the hospital/going off-duty or before server restart, all medics must sign off duty first.
  15. If a medic's actions or speech is provocative, instigating, or disruptive, file a complaint through Discord or Ticket.
  16. If a medic refuses to go off-duty and then leaves/re-enters the country, bugs or missed benefits will not be compensated (except game crashes).
  17. All medic positions are responsible for maintaining the agency and hospital. They may organize events or promotions for selling stress medication. Maintain a positive image for citizens.
  18. All positions are prohibited from sharing agency information externally — except necessary inter-agency information.

Accepting Cases

  1. Activate sirens every time you go out for a case.
  2. If the unconscious person is on-duty city police, medics may treat and inject on-site. If Agent special duty, must transport to hospital or police station for treatment only — injection not allowed.
  • If city police and suspect are both unconscious with no one remaining and a medic case is called, medics may revive both parties (police must drop the case).
  1. If the unconscious person is a police suspect, medics may treat at the scene without transporting to hospital.
  2. Ride-along requests: only for citizens or guilds without active stories. Destination must be on the route or the hospital — no custom drop-offs. If cases are busy, it's at medic's discretion.
  3. Citizens/guilds/families with active stories cannot receive injections from medics. Without a story, injections at the hospital are normal.
  4. Medics stop accepting cases 15 minutes before server restart. If a story occurs during cooldown, medics resume after restart. (Stories within 15 minutes of restart — medics will not announce cooldown or count fights.)
  5. During active stories, medics enter only after the situation calms down. If prolonged, medics may call police to intervene.
  6. If an opposing party refuses to allow medics to take unconscious players, medics may call police.
  7. Discord medic contact room — do not enter unless called.
  8. Citizens who press case in Dropbox — fined 30K per person.
  9. If 5 or fewer unconscious (non-story cases), medics revive one at a time. For larger numbers, mass revival is allowed at medic's discretion.
  10. When multiple unconscious with clear group identification (Gang vs Gang, Family vs Family), medics must assess if it's a story. If so, transport to hospital for treatment only.

Cases in the Red Zone

  1. In Red Zones, medics cannot Blacklist under any circumstances.
  2. If unconscious player has no story and assessment confirms no active story, transport to police station in all cases (could be a robbery case).
  3. If unconscious player has an active story, transport to hospital only.

Guidelines During Active Stories

  1. Medics must wait for the situation to calm before exiting the vehicle.
  2. Activate sirens when entering the area.
  3. Medics may revive the winning side at the scene. The losing side must be transported to the hospital.
  4. Once medics enter and begin treatment — no one in the area may despawn vehicles, buff unconscious players, or move unconscious players. Violations result in Blacklist for obstructing medic work.
  5. Medics cannot inject guilds with active stories. For healing, hospital beds only.
  6. After all treatment is complete (including all bed rest), guilds/citizens with active stories may not gather in front of the hospital. First warning, then Blacklist the entire guild/family/group.
  7. Medics do not transport individuals/guilds with active stories.
  8. If warned or called by medics and no contact within 15 minutes, immediate Blacklist.

Curfew Zone Duty Procedures

  1. Medics must wait in the vehicle (sirens off).
  2. Medics must wait for police to clear the area (30-second police count) before entering.
  3. Medics may enter without an announcement from the medic agency.
  4. After police clear the area, activate sirens to enter (counts as medic area entry).
  5. Medics cannot participate in any stories except kidnapping rescue or police reinforcement requests.

Medic Disciplinary Penalties

When a medic commits an offense — from complaints or self-admission with evidence:

  • Discipline Level 1: Fine $100,000
  • Discipline Level 2: Fine $150,000
  • Discipline Level 3: Rank demotion
  • Discipline Level 4: Yellow Card 🟨
  • Discipline Level 5: Dismissal from agency
  • Severe Discipline: Ranges from character reset to Whitelist removal