
Medic Rules
Medic Guidelines
- Medics must wear their uniform at all times while on duty, except on free days (Saturday/Sunday) or medic holidays. On days off, medics should wear medical accessories (gloves, stethoscope, hats, etc.) to identify as medical personnel.
- Medics must use agency vehicles for all duties. Personal vehicles are strictly prohibited.
- While on duty, medics must remain stationed at the hospital. Family/relatives may visit at the hospital, but medics cannot leave to visit them.
- Do not use agency vehicles for personal errands. Entering Rebel Zone is only allowed for cases. For personal tasks (visiting Rebel storage, farming, visiting family), you must go off-duty first.
- Medics must join the radio channel when on duty.
- When going on/off duty, the system will auto-notify in the country's Discord. If your name doesn't appear, contact staff.
- Medics must work a minimum of 3 hours per day.
- Leave requests must be posted in the Discord leave channel. (Maximum 3 days off per week.) For extended leave, notify the Medical Director.
- Vacation / Long Off means 2-week leave (1 billing cycle). You must not be seen in-city. Must file leave on Discord.
- Vacation for 2 consecutive billing cycles will result in a warning, unless approved by the Medical Director.
- Vacation/Long Off means no salary or bonuses for that billing period.
- After joining the agency, you must serve at least 30 days. Early resignation results in a fine and character reset. Not appearing for duty for 3 consecutive days without leave notice will result in a character reset and Whitelist removal.
- AFK or away from screen must be announced on radio. Maximum 10 minutes AFK. If longer, go off-duty.
- Before closing the hospital/going off-duty or before server restart, all medics must sign off duty first.
- If a medic's actions or speech is provocative, instigating, or disruptive, file a complaint through Discord or Ticket.
- If a medic refuses to go off-duty and then leaves/re-enters the country, bugs or missed benefits will not be compensated (except game crashes).
- All medic positions are responsible for maintaining the agency and hospital. They may organize events or promotions for selling stress medication. Maintain a positive image for citizens.
- All positions are prohibited from sharing agency information externally — except necessary inter-agency information.
Accepting Cases
- Activate sirens every time you go out for a case.
- If the unconscious person is on-duty city police, medics may treat and inject on-site. If Agent special duty, must transport to hospital or police station for treatment only — injection not allowed.
- If city police and suspect are both unconscious with no one remaining and a medic case is called, medics may revive both parties (police must drop the case).
- If the unconscious person is a police suspect, medics may treat at the scene without transporting to hospital.
- Ride-along requests: only for citizens or guilds without active stories. Destination must be on the route or the hospital — no custom drop-offs. If cases are busy, it's at medic's discretion.
- Citizens/guilds/families with active stories cannot receive injections from medics. Without a story, injections at the hospital are normal.
- Medics stop accepting cases 15 minutes before server restart. If a story occurs during cooldown, medics resume after restart. (Stories within 15 minutes of restart — medics will not announce cooldown or count fights.)
- During active stories, medics enter only after the situation calms down. If prolonged, medics may call police to intervene.
- If an opposing party refuses to allow medics to take unconscious players, medics may call police.
- Discord medic contact room — do not enter unless called.
- Citizens who press case in Dropbox — fined 30K per person.
- If 5 or fewer unconscious (non-story cases), medics revive one at a time. For larger numbers, mass revival is allowed at medic's discretion.
- When multiple unconscious with clear group identification (Gang vs Gang, Family vs Family), medics must assess if it's a story. If so, transport to hospital for treatment only.
Cases in the Red Zone
- In Red Zones, medics cannot Blacklist under any circumstances.
- If unconscious player has no story and assessment confirms no active story, transport to police station in all cases (could be a robbery case).
- If unconscious player has an active story, transport to hospital only.
Guidelines During Active Stories
- Medics must wait for the situation to calm before exiting the vehicle.
- Activate sirens when entering the area.
- Medics may revive the winning side at the scene. The losing side must be transported to the hospital.
- Once medics enter and begin treatment — no one in the area may despawn vehicles, buff unconscious players, or move unconscious players. Violations result in Blacklist for obstructing medic work.
- Medics cannot inject guilds with active stories. For healing, hospital beds only.
- After all treatment is complete (including all bed rest), guilds/citizens with active stories may not gather in front of the hospital. First warning, then Blacklist the entire guild/family/group.
- Medics do not transport individuals/guilds with active stories.
- If warned or called by medics and no contact within 15 minutes, immediate Blacklist.
Curfew Zone Duty Procedures
- Medics must wait in the vehicle (sirens off).
- Medics must wait for police to clear the area (30-second police count) before entering.
- Medics may enter without an announcement from the medic agency.
- After police clear the area, activate sirens to enter (counts as medic area entry).
- Medics cannot participate in any stories except kidnapping rescue or police reinforcement requests.
Medic Disciplinary Penalties
When a medic commits an offense — from complaints or self-admission with evidence:
- Discipline Level 1: Fine $100,000
- Discipline Level 2: Fine $150,000
- Discipline Level 3: Rank demotion
- Discipline Level 4: Yellow Card 🟨
- Discipline Level 5: Dismissal from agency
- Severe Discipline: Ranges from character reset to Whitelist removal
