⚔️ Storyline Rules (Story)
The decisions of the High Agent and Staff Admin team are final.
Strict Rules and Severe Regulations
- Storylines must be played strictly under HIGH AGENT rules. Initiating any storyline not under the supervision of HIGH AGENT is strictly prohibited.
Penalty : [Blacklist]
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- When HIGH AGENT declares a storyline, the guild involved in the storyline must not receive assistance from outsiders under any circumstances.
Penalty : [Fine of $5,000,000 per guild and community service (both the beneficiary and the assisting guild)].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- If a guild is summoned to the High Agent's office, they must arrive within 15 minutes.
Penalty : [Fine of $1,000,000 per guild].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- If an incident escalates beyond control during a guild storyline, High Agent has the authority to order an immediate termination.
WARNING
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Behavior that strongly indicates acting on behalf of others [influencing up to a 3rd party] is considered storyline trolling/interference.
Penalty : [🟨 (Yellow Card)].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- If HIGH AGENT and STAFF ADMIN determine that a Guild has violence issues, they may submit a contract termination request to the Mayor in the next step.
WARNING
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Guilds are strictly prohibited from provoking or engaging in inappropriate behavior, such as extorting citizens, threatening, etc.
Penalty : [Fine of $5,000,000 per guild and community service].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Higher-Tier Guilds are strictly prohibited from provoking Lower-Tier Guilds. (If a Lower-Tier Guild initiates the conflict, HIGH AGENT will evaluate based on actions, motives, origin, or statements).
Penalty : [Fine of $5,000,000 per guild and Blacklist].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Guilds that are targeted/provoked in a storyline but do not retaliate (verbally or physically) will receive compensation for damages from the opposing party (compensation amount is at the discretion of HIGH AGENT and STAFF ADMIN).
WARNING
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Inviting friendly/friendly match play must not occur under pressure; otherwise, it will be considered purchasing a storyline without reason.
Penalty : [Fine of $1,000,000 per guild].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Guild alliances: Guilds are prohibited from forming alliances or showing clear behavior of assisting each other.
Penalty : [Fine of $5,000,000 per guild (both the beneficiary and the provider)].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Storyline uniforms can be any guild uniform, but all members must wear matching uniforms as agreed upon. If an agreement cannot be reached, HIGH AGENT will determine the uniform selection.
Penalty : [If wearing uniforms that do not match the agreement, fine of $100,000 per person].
- Guilds cannot summon or discuss storylines without proper cause or valid reason.
Penalty : [Fine of $1,000,000 per guild].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- When initiating a storyline, there must be clear actions; otherwise, penalties will be imposed by HIGH AGENT [initiating a storyline without a clear cause].
Penalty : [Blacklist].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- During storyline discussions, if there are accusations, connections, or truth-seeking, any side that offers no counter-argument and intends to lie will be ruled forced to play [intentionally concealing real events].
- Wearing other guild uniforms or impersonating members of a guild you do not belong to when participating in activities or initiating any storyline is strictly prohibited.
Penalty : [🟨 (Yellow Card)].
- Guilds involved in a storyline on that day will have a 2-hour storyline cooldown after completion before contacting HIGH AGENT to request another storyline.
- Example: Guild A and Guild B played a storyline ending at 20:00. They can play another storyline starting at 22:00.
- If some guild members are currently playing a storyline, remaining members are strictly prohibited from contacting, discussing, or having active storylines.
- Bluffing or making sarcastic remarks through words or actions is strictly prohibited while HIGH AGENT is ruling on a storyline. If HIGH AGENT is consulting on a storyline decision and anyone sides with the opposing party, makes sarcastic remarks, or engages in such actions, then if the affected party files a report, all parties must accept the decision in every case, as this is under the authority of HIGH AGENT and STAFF ADMIN.
Penalty : [Fine of $1,000,000 per side].
If bluffing occurs again, the fine will continue to be multiplied. If bluffing is repeated, the fine will continue to be multiplied at the discretion of HIGH AGENT. [ The decision of HIGH AGENT and Staff Admin team is final. ]
Opening Storylines and Filing Reports
- The hours for receiving storyline requests are 18:15 - 23:45.
- If storyline discussions occur after operating hours, a storyline can still be opened, but players must press F11 to contact STAFF ADMIN to log the request, and further combat is strictly prohibited.
- Storylines can be purchased within 3 days of the incident.
- Beyond this period, the incident cannot be used to purchase a storyline.
- For storyline discussions, Overlays, F12 screenshots, and mobile photos can be submitted to the High Agent for ruling.
- Overlays must be at least 1 minute long, with clear in-game audio and complete audio of the reporting party.
- F12 screenshots must be full-screen and all in-game information must be clearly visible.
- Discussing, purchasing, and opening guild storylines must be done while wearing the guild uniform clearly.
- Incidents used to initiate a storyline must originate from the guild and occur only during the period when the player is active in that guild.
- In all incidents, both parties must know the origin of the dispute before any combat occurs.
- Once combat occurs, the opposing party can be brought to the High Agent immediately (but this must not violate Rule 6 of this section).
- The High Agent can act as a mediator to judge and reconcile in case negotiations fail (if the High Agent makes a decision, it must be accepted immediately).
- Once a storyline is officially registered with the High Agent, normal High Agent services can be accessed up to 1 hour before the storyline start time.
- After that, services will be suspended.
- For storylines originating from unintentional vehicle collisions, HIGH AGENT will decide whether to allow or disallow the storyline (based on video/photo evidence discretion).
- Compensating with 1 Repair Kit, 1 Pain, or 1 Armor [at HIGH AGENT's discretion].
- Vehicle spawn points / vehicle impound points / roads / plazas / various landmark areas [roadways, sidewalks, shared paths]:
- Collisions in these areas will not allow storyline purchases, as these are public areas where accidents can occur (based on evidence received by HIGH AGENT).
- Demanding resources after a vehicle collision or hitting a person: players may request at most 1 Repair Kit, 1 Armor, or 1 Pain [request only one of these].
- Anyone requesting more than this amount will be charged with demanding excessive compensation beyond reason. The driver who hit someone must accept this.
- Condition to allow a storyline: If the opposing party is summoned and has no items for compensation, and then speaks disrespectfully/provocatively or punches back, HIGH AGENT will allow the storyline to proceed.
- In cases of accidental damage or unintentional stabbing:
- If physical assault occurred, weapons were put away, and a sincere apology was given, the storyline will not be allowed [at HIGH AGENT's discretion].
- Guild members who do not wear their guild uniform during activities: if a storyline occurs, they will be counted as regular citizens and must strictly not be linked back to their guild.
Penalty : [Fine of $1,000,000 per person].
- Storyline scheduling: If guilds cannot reach an agreement on the time, HIGH AGENT will postpone the match to the following day only.
Storyline Formats and Negotiations
- The current standard storyline gameplay is Direct Fight as the primary format, with 2 available options:
- Direct Fight in the main dimension, and Direct Fight warped into a separate dimension (following the original country rules).
- Initially, the High Agent will prioritize Direct Fights in the main dimension. (The first to score 5 points wins. War spoils are $1,000,000 for Low-Tier guilds and $2,000,000 for High-Tier guilds).
- The country allows various storyline formats. Players can discuss additional formats with the High Agent, such as playing for a set number of days or until one side surrenders, which requires mutual consent from both parties.
- Betting stakes can be agreed upon, but 50% of the stakes must be paid to the High Agent immediately at the time of the guild storyline negotiation.
- For every fight-count storyline, the High Agent will always announce the location and time.
- Fights must have at least 70% of the guild members present.
- Note: Failing to meet the 70% member requirement in combat will result in a point penalty. If this happens for more than two fights, the guild will be disqualified and lose.
- Other guilds are prohibited from provoking or purchasing storylines against a guild that is currently in an active storyline, counting from the High Agent's announcement (if the guild in the storyline is not wearing its uniform, this rule does not apply).
Penalty : [Fine of $5,000,000].
[ The decision of the Staff Admin team is final. ]
- Warp activities are allowed until the High Agent announces the start of the storyline combat.
Penalty : [🟨 (Yellow Card)].
[ The decision of the Staff Admin team is final. ]
- If a guild or citizen is not ready to play, they must absolutely not retaliate verbally or through inappropriate behavior.
Penalty : [Forced to play the storyline / At staff discretion].
[ The decision of the Staff Admin team is final. ]
- Storylines can be purchased from various in-country activities. The victim (who must not violate Rule 7 of this section) can choose to report for a fine or discuss playing a storyline.
Combat Preparation
- Switching primary slots and reserve slots is prohibited after the High Agent announces the start of the storyline in the national magazine (Discord).
Penalty : [Fine of $500,000 and 🟨 (Yellow Card)].
[ The decision of the Staff Admin team is final. ]
- Guilds in active storylines are strictly prohibited from bringing outsiders not listed in the guild roster (Primary Slots) to participate.
Penalty : [Fine of $2,500,000 and 🟧 (Orange Card) for the participating outsider].
[ The decision of the Staff Admin team is final. ]
- After the High Agent announces the start of the storyline in the national magazine (Discord), the guild uniform must be worn at all times until the storyline ends.
Penalty : [Fine of $500,000].
[ The decision of the Staff Admin team is final. ]
- During guild wars, both sides must wear the guild uniform (suit or hood) clearly every time. All guild members must wear matching uniforms; mixing uniforms is strictly prohibited.
Penalty : [Fine of $100,000 per person].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Guilds must arrive at the fight location designated or agreed upon by the High Agent within 15 minutes.
Penalty : [Automatic loss in that fight].
[ The decision of the Staff Admin team is final. ]
- In Direct Fight storylines, do not stand too close to the opposing side (maintain a distance of 1 bus length) and clearly separate into your own side before the fight starts. Hiding is prohibited; you must show your presence clearly.
Penalty : [Automatic loss in that fight].
[ The decision of the Staff Admin team is final. ]
Rules Inside the Combat Circle
- During fight-count storylines, initiating combat before the High Agent announces the start of each round is prohibited.
Penalty : [Fine of $1,000,000 per guild and automatic loss in that fight].
[ The decision of the Staff Admin team is final. ]
- Guilds can only engage in combat after the High Agent announces the start.
Penalty : [Fine of $2,000,000 per guild].
[ The decision of the Staff Admin team is final. ]
- Driving into the combat circle after the High Agent has announced the start of combat is prohibited, and staying inside vehicles is strictly prohibited under any circumstances.
Penalty : [Fine of $100,000 per person].
[ The decision of the Staff Admin team is final. ]
- Any action to obstruct or disrupt either side from entering the combat circle is strictly prohibited.
Penalty : [Automatic loss in that fight].
[ The decision of the Staff Admin team is final. ]
- If you are in a storyline and die, speaking is strictly prohibited unless the opposing side gives permission to speak. (If a player requests to speak and has their own guild confirm for them, it will be considered a violation in all cases).
Penalty : [🟨 (Yellow Card) and Fine of $500,000].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Carrying bodies onto vehicles or dumping bodies in water is strictly prohibited under any circumstances.
Penalty : [Fine of $500,000 per body].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Players with Orange Ping status can play the storyline, but if a player has Red Ping status, they must exit that fight under all circumstances.
- Players in active storylines are strictly prohibited from reviving outside the combat circle.
Penalty : [Automatic loss in that fight].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- Pushing vehicles using Shift + E during storylines is strictly prohibited (unless permitted by the opposing side or police).
Penalty : [Fine of $100,000 per person].
[ The decision of HIGH AGENT and Staff Admin team is final. ]
- It is prohibited to hold a dead body outside the designated story-zone radius.
Penalty: $1,000,000 fine per guild
The decision of the HIGH AGENT and the STAFF ADMIN team is final.
- Reserve players are prohibited from being involved in storyline fights, including calling the fight, giving positions, or giving orders.
Penalty: $1,000,000 fine
The decision of the HIGH AGENT and the STAFF ADMIN team is final.
Post-Combat Rules and Scoring
- After the combat ends, the High Agent will announce the departure from the area. Both sides must leave the area immediately.
Penalty : [Fine of $1,000,000].
[ The decision of the Staff Admin team is final. ]
- Once all members of a guild are knocked out, it counts as 1 point for the opposing side. The High Agent will enter the area 1 minute after the last person from either side falls unconscious. After the High Agent enters the area, bluffing is strictly prohibited.
Penalty : [Fine of $100,000 per insult].
[ The decision of the Staff Admin team is final. ]
- Cooldown duration in playing storylines is 5 minutes per side. Both sides will automatically receive a 5-minute storyline cooldown (if both sides are ready to proceed with the next fight, perform a crouch/sit action to prepare for the next fight).
- Timeouts can be requested once per side per storyline, granting a 15-minute timeout. If you wish to request a timeout, contact the HIGH AGENT on site responsible for that storyline to announce the timeout usage.
In each fight round, only 1 Cooldown/Timeout request may be used in total, and only 1 guild may claim that right. Once one guild has used it, the opposing side may not request a timeout in that same fight.
Regulations on Investigation and Penalty for the Use of Third-Party Programs (Anti-Cheat Protocol)
To ensure that in-city activities are conducted fairly and transparently, the HIGH AGENT and STAFF ADMIN have established guidelines for handling reports or suspicions regarding the use of third-party programs/cheat software (Cheat/CMD) as follows:
1. Operation Principle
- Maintaining Storyline Continuity: In the event of a report or suspicion of third-party program usage during combat (Active Fight), the High Agent will not halt the storyline or interrupt the combat immediately to preserve the immersion and flow of the situation.
- Investigation Timing: The investigation will be conducted only after the conflict has concluded, or during the cool-down period of the combat, to ensure a thorough investigation without disrupting the active gameplay flow.
2. Investigation Procedure
- Upon receiving a complaint, officials will gather initial evidence and information.
- During the cool-down period after the fight ends, the STAFF ADMIN will perform a device check (CMD/Files Check) in accordance with the STAFF ADMIN's standard procedures (subject strictly to the admin's discretion and justification, to prevent spam or false reports by players).
3. Penalty
Penalty : [Immediate disqualification and loss in that storyline, with no exceptions]
[ The decision of the High Agent / Staff Admin team is final based on the evidence found, as the country enforces a zero-tolerance policy against the use of cheat software/third-party programs in all cases. ]
Note for HIGH AGENT // STAFF ADMIN
All officials are requested to strictly adhere to these guidelines to ensure that decisions are fair and maintain a consistent standard. Furthermore, please emphasize to all players that "fun must come with integrity."
