
Cement Pile / Wire Storyline Rules
Note: No need to speak before fighting — you can fight immediately. All players entering the area must accept this risk. In multi-floor locations, fighting is only allowed on floors with cement piles.
Note: Cement pile/wire storylines don't require fighting — you can share or fight, it's up to the players. Just follow the rules.
1. Cement pile / wire storylines can only be fought over when agencies meet the required numbers
Cement pile / wire requires the following agencies:
- Cement pile requires Police 4, Medic 4
- Wire requires Police 3, Medic 4
If agencies aren't at full count, fighting is not allowed
Penalty: Fine of 100K
[ Staff Admin decisions are final ]
2. If you arrive at a cement/wire point and find another player has already collected or is collecting [showing collection emote], you cannot fight them — go to another point
3. Cement pile / wire storylines cannot become main storylines
4. Stealing, burning, destroying vehicles, or ramming is prohibited — only get out and fight
5. If you exit the vehicle to play, getting back in means you must leave immediately — no returning to play
- Exception: If the vehicle disappears, you can get back in and return. While on the vehicle, absolutely no moving it — moving the vehicle means you must leave immediately
6. Player limit: 5 per group for guilds and civilians
Penalty: Fine of 100K IC per person
[ Staff Admin decisions are final ]
7. When agencies meet required numbers, teams must wear matching outfits or clearly same-colored themed outfits
- Can wear matching masks only without matching outfits. Half-face masks or partial face coverings are not allowed — must be full-head masks only
- Prohibited — Wearing guild armor while grouping with non-guild players (store guild card and re-enter)
When agencies aren't at full count, guild/family/group uniforms are not required and items can be collected normally, but fighting is not allowed
Penalty: Fine of 100K IC per person
[ Staff Admin decisions are final ]
8. Cannot remove uniforms and only wear masks — except when agencies aren't at full count
When agencies aren't at the specified count, any outfit is allowed
Penalty: Fine of 100K IC per person
[ Staff Admin decisions are final ]
9. Police will not enter the area until fighting is finished or a case pops to police — police can then enter immediately
If police enter while fighting is ongoing, police can announce curfew immediately with a 10-second warning to leave. Refusal means immediate arrest with charges of being in a dangerous area, assault and battery, using weapons for assault — at police discretion
10. If knocked unconscious during illegal work and medics revive you, you cannot return to play — must leave immediately
Penalty: Fine of 100K
[ Staff Admin decisions are final ]
11. Cement pile / wire storylines cannot involve robbery
Penalty: Yellow Card 🟨 in all cases
[ Staff Admin decisions are final ]
12. Cement pile / wire storylines cannot involve fighting bugs
Penalty: Fine of 500K
[ Staff Admin decisions are final ]
13. Kidnapping during storylines is prohibited
Penalty: Fine of 100K / Maximum Yellow Card (both carrier and carried)
[ Staff Admin decisions are final ]
14. Restrictions on carrying opposing team members
- Moving bodies from other teams outside the activity area is prohibited
- Carrying opposing players for more than 10 seconds is prohibited
- Hiding opposing players in bushes or out-of-sight locations is prohibited
Penalty: Fine of 100K
[ Staff Admin decisions are final ]
15. You can sneak-steal cement or wire without needing to fight until one group remains
If someone sneak-steals and a case pops to police, police can enter immediately. Police can choose to arrest the thief, the fighters, or both. But police must announce curfew with a 10-second warning before proceeding
16. Guilds and families must strictly wear guild/family uniforms if not wearing them, must wear same-color or same-theme outfits
Penalty: Minimum fine of 50K IC, maximum Yellow Card 🟨 in all cases
[ Staff Admin decisions are final ]
17. Groups with guns must get out of vehicles — fighting from vehicles is prohibited
Penalty: Fine of 100K
[ Staff Admin decisions are final ]
18. In cement pile / wire storylines, only your own group members can revive
If asking outsiders to revive, they must leave the area immediately and cannot return
Penalty: Fine of 300K
[ Staff Admin decisions are final ]
19. If you arrive at a cement/wire point and find another player has collected or is collecting [showing collection emote], you cannot fight — go to another pile or wait 5 seconds after they finish collecting before you can fight [exception: collecting in front of you, or if fighting is happening and someone sneaks to collect, you can fight]
Penalty: Fine of 100K per person
[ Staff Admin decisions are final ]
20. Prohibited — Using motorcycles or Mascot/cartoon vehicles
Penalty: Fine of 150K
[ Staff Admin decisions are final ]
21. Prohibited — Bluffing during activities
Penalty: Fine of 1M per person within 24 hours. Repeat bluffing multiplies the fine and time. If there is a counterparty, storyline can proceed. Wording cannot be dictated — depends on the victim's feelings and Staff Admin discretion
[ Staff Admin decisions are final ]
22. If police spot a suspect repeatedly stealing in the police's line of sight, police can arrest immediately. If police activate siren at the same location as the suspect and a case appears, police can arrest immediately
23. While under case or in front of police, cannot store, retrieve, or impound vehicles
24. Prohibited — Using Skateboards in any storyline
Penalty: Fine of 300K IC per person
[ Staff Admin decisions are final ]
25. Alliances are prohibited in all cases
Penalty: Fine of 300K per group Repeat offenses — Yellow Card for all
[ Staff Admin decisions are final ]
