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Guild Rules

  1. All guild members must have a guild ring in order to wear guild uniforms and participate in activities or storylines

  2. Guilds are prohibited from oppressing or picking fights with civilians

  • If civilians start first, you can retaliate
  1. Guilds can fight each other across any Tier. However, if a higher Tier guild picks a fight with a lower Tier guild, they can only play with 1 Tier more than the guild they provoked
  • For example, a Tier 3 guild picking a fight with a Tier 1 guild can only play at Tier 2 level
  • Or if a Tier 4 guild picks a fight with a Tier 1 guild, the Tier 4 guild can also only play at Tier 2 level

Note: Regardless of how many members a higher Tier guild has, if they provoke a lower Tier guild, they can only play with 1 Tier more than the guild they provoked

  1. Guilds that have storylines or participate in national activities must wear guild uniforms — wearing normal clothes is strictly prohibited

  2. Guilds with active storylines are prohibited from joining Airdrop, Flag Capture, Training activities, and AFK areas

  3. If a guild with an active storyline commits a rule violation and wants to file a complaint card, they must wait for the storyline to end before filing, along with evidence for penalty judgment

  4. Adding or removing guild members must be done by the guild leader or vice leader only

  5. Guild members removed from the guild slot will have a 7-day cooldown before joining another guild or agency

  6. When a guild has a storyline with civilians (civilians opened or attacked the guild first), the guild can send a full guild slot of members, while civilians can only play with 5 people

  7. When a guild has a storyline with civilians (guild opened or attacked civilians first), the guild can send 10 members while civilians can play with 5 people

Guild Tier Division

Tier 1: Total 10 members

Tier 2: Total 15 members

Tier 3: Total 20 members