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How to Play Store Break-in (Green Zone)

  1. When store break-in cooldown expires, you can fight immediately
  2. If you arrive later while groups are fighting, late groups must leave immediately
  • Note: If groups 1 and 2 are fighting before cooldown expires, late arriving groups can still wait to play
  1. If 3 groups arrive: Group 1 can wait while groups 2 and 3 fight. After reset, they can fight group 1. Late groups must leave immediately
  2. If 4 groups: Must pair up and fight in arrival order. Wait until both groups reset before fighting. Late groups must leave immediately
  3. If a group member arrives late after their group is all knocked out, they must leave and cannot join

Penalty: Fine of 100K IC per person

Store Break-in Rules (Green Zone)

Note: No need to speak before fighting — you can fight immediately. All players entering the area must accept this risk.

  1. Requires Police 2, Medic 4 to break into stores

  2. Prohibited — Guild roster members participating (civilians only)

Penalty: Fine of 500K IC per person

If winning, return all items from the store break-in

[ Staff Admin decisions are final ]

  1. Maximum 5 players per group

Penalty: Fine of 100K IC per person

If winning, return all items from the store break-in

[ Staff Admin decisions are final ]

  1. Families and MCs must wear clearly identifiable outfits
  • If you want to play with friends not in the same guild or not on the guild roster, the entire group must wear civilian outfits
  • Civilian groups can wear matching full-face masks (clearly identifiable) without matching outfits

Penalty: Fine of 100K IC per person

[ Staff Admin decisions are final ]

  1. Store break-in storylines cannot become main storylines

  2. Restrictions on carrying opposing team members

  • Moving bodies from other teams outside the activity area is prohibited
  • Carrying opposing players for more than 10 seconds is prohibited
  • Hiding opposing players in bushes or out-of-sight locations is prohibited

Penalty: Fine of 100K per person

[ Staff Admin decisions are final ]

  1. If a case pops to police, police can enter the area immediately

  2. If voluntarily searched, police will confiscate and fine only — no imprisonment

  3. Prohibited — Stealing, burning, destroying vehicles, or ramming. Only get out and fight

Penalty: Fine of 100K IC per person

[ Staff Admin decisions are final ]

  1. If you exit the vehicle to play, getting back in means you must leave immediately — no returning
  • Exception: If the vehicle disappears, you can get back in. While on the vehicle, absolutely no moving it
  1. Prohibited — Bluffing during activities

Penalty: Fine of 1M per person within 24 hours. Repeat bluffing multiplies fine and time

[ Staff Admin decisions are final ]

  1. Groups with guns must get out of vehicles — fighting from vehicles is prohibited

Penalty: 100K IC

[ Staff Admin decisions are final ]

  1. Store break-in alliances are prohibited in all cases

Penalty: Fine of 500K per group + item confiscation

Repeat offenses — Yellow Card for all

[ Staff Admin decisions are final ]

  1. If medic agency goes below 4, medics will announce 5 minutes before going off duty. If fighting continues or store is already broken into, no responsibility

  2. While under case or in front of police, cannot store, retrieve, or impound vehicles

  3. Prohibited — Using Skateboards in any storyline

Penalty: Fine of 300K IC per person

[ Staff Admin decisions are final ]