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How to Play - Heist: Train Robbery

Note : [ Specify the activity start conditions / robbery start point / risk acceptance for all players who enter the train area ]

Participation & Dress Code

1. [ Specify the maximum number of players per group ]

2. [ Specify agency requirements, e.g. requires X police / Y medics or more before the robbery can start ]

3. Civilians must wear the same color shirt or wear the same full-face mask to be clearly visible.

  • Guilds must wear guild shirts that are clearly visible.

Penalty : Fine of $100,000 per person

[ The decision of the High Agent / Staff Admin is final ]

Absolute Rules & Serious Misconduct

4. Prohibited: Bluffing during the activity [ adjust details as needed ].

Penalty : [ Specify fine / conditions ]

[ The decision of the High Agent / Staff Admin is final ]

5. Prohibited actions when carrying the opposing party

  • Do not move other teams' bodies outside the activity area.
  • [ Specify additional conditions, e.g. do not carry the opposing party for more than 10 seconds / do not carry them to hide ]

Penalty : Fine of $100,000 per person

[ The decision of the High Agent / Staff Admin is final ]

6. If a player dies and respawns at the hospital, they are prohibited from returning to play at the same unfinished location.

7. [ Specify train-specific rules, e.g. no ramming with the train / no chasing the train cars by car / robbery area boundaries ]

Penalty : [ Specify fine ]

[ The decision of the High Agent / Staff Admin is final ]

8. [ Specify gun / weapon usage conditions during the activity, whether allowed or not ]

Penalty : [ Specify fine ]

[ The decision of the High Agent / Staff Admin is final ]

Cooldown & Combat Conditions

9. [ Specify the activity cooldown / conditions for starting combat ]

10. [ Specify win conditions and item return (if any) ]