
How to Play - Heist: Train Robbery
Note : [ This activity is hosted by the responsible staff team only and has no fixed spawn schedule ]
Activity Format & Gameplay
1. The train will spawn from designated locations and travel continuously.
2. Players must park their vehicles ahead and attempt to climb onto the train to participate in the activity.
3. Players must loot designated cargo containers [only 1 player can loot per round].
4. Once looted, there will be a countdown cooldown before a container can be looted again.
5. Players must defend against or prevent other players from interfering during the cooldown or while looting.
6. When the train reaches its destination / time expires / or items in containers run out, the activity is considered concluded.
Important Notice :
[ - Players must take personal responsibility in the event their vehicle goes missing or the activity ends without a vehicle (Staff will not send vehicles to the impound lot). - Players must take personal responsibility if they cannot respawn at the hospital in time while unconscious within the train area. - We reserve the right to decline assistance or item compensation in case of issues (Players must accept these risks when participating in this activity). ]
Participation Conditions & Dress Code
1. Groups of no more than 5 players are allowed.
- Mental alliances or obvious teaming are strictly prohibited, even between members of the same guild.
Penalty : Fine of $100,000 per excess person
[ The decision of the High Agent / Staff Admin is final ]
2. Civilian groups must all wear the same shirt color.
- Guilds must wear guild shirts that are clearly visible.
Penalty : Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
3. If guild members play with civilians without wearing guild shirts, they must possess evidence to defend themselves when reported to contest that they are not playing as a guild group (if there is no contesting evidence, they will be considered part of the guild group in all cases).
Absolute Rules & Serious Misconduct
4. Prohibited: Bluffing during the activity.
Penalty : [Fine of $1,000,000 per person within 24 hours. Repeated bluffing will result in exponentially multiplied fines in both amount and time. If there is an opposing party, a story can be initiated. Exact wording cannot be defined; it depends on the victim's perception and High Agent's discretion.]
[ The decision of the High Agent / Staff Admin is final ]
5. Prohibitions on carrying opponents:
- Moving another team's body outside the event area is prohibited.
- Carrying an opposing player for more than 10 seconds is prohibited.
- Carrying an opposing player to hide them in bushes or anywhere they cannot be seen is prohibited.
Penalty : Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
6. If the train disappears or the zone disappears, stop attacking immediately. If an accidental strike occurs, apologize to each other.
Penalty : [ If proven intentional by the monitoring staff, fine of $100,000 per person ]
[ The decision of the High Agent / Staff Admin is final ]
7. If deceased and respawning at the hospital, players are ALLOWED to return to play at the same unfinished activity location.
8. [ Train Area Specific Rules ]
Prohibited from driving vehicles such as motorcycles or four-wheel cars onto the train itself.
Prohibited from using vehicles as weapons or harassing other players during the activity.
Penalty : Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
9. Prohibited from using cooldowns or the cooldown system (transparent body state) to gain individual or group benefits in stories or activities, such as:
- Not removing cooldown (healing/medication) before joining an activity, or not removing cooldown after dismounting a vehicle before the zone attacks.
- Ramming vehicles into fuel tanks without exploding, or intentionally exploiting this mechanic to harm opposing parties.
- Etc., subject to the discretion of the staff team.
Penalty : From fine $100,000 - Yellow Card 🟨
[ The decision of the High Agent / Staff Admin is final ]
