
General Robbery Rules
- Requires Police 7, Medic 4
- Robbing police agency requires Police 14, Medic 9
- Must use Tier 3 or higher weapons for robbery
- Prohibited — Robbing Medics and Mechanics while on duty in all cases!!
- Robbery can become a main storyline, but if knocked unconscious, you cannot remember (exception: if police already sent you to prison, the case cannot be dragged into a main storyline)
- When robbed and knocked unconscious, you cannot remember and cannot file a police report — unless there is a witness or F12 photo evidence (usable only if not unconscious)
- If the robbery victim kneels and surrenders, do not press stand up while being robbed
Penalty: Fine of 300K
[ Staff Admin decisions are final ]
- Prohibited — Robbing already unconscious bodies that were not knocked out by the robber's own storyline
Penalty: Fine of 300K
[ Staff Admin decisions are final ]
- Robbers must have a conversation before robbing — cannot assault without talking first
Penalty: Fine of 300K
[ Staff Admin decisions are final ]
- Robbery can only be done in red zone areas
- All agency members not on duty can be robbed normally
- After robbing, there is a 30-minute Cooldown
- Prohibited — Carrying unconscious bodies into robbery zones
Penalty: Yellow Card 🟨
[ Staff Admin decisions are final ]
- Prohibited — Carrying unconscious bodies onto vehicles
Penalty: Fine of 100K
[ Staff Admin decisions are final ]
- For all robber roleplay, Overlay recording is required and audio must be fully captured
Without Overlay evidence, staff will not be responsible for card reports or continuing storylines
[ Staff Admin decisions are final ]
- While under case or in front of police, cannot store, retrieve, or impound vehicles
- Robbery damage claims when items are taken: Maximum 50K
- Robbery damage claims when no items are taken: Maximum 10K
If robbers violate robbery rules (national rules), all stolen items must be returned, but no national charges will be filed unless caught independently
Robbery Dress Code Requirements
- All robberies require talking to the other party first
- Civilians can wear any outfit but must wear matching full-face masks. Cannot wear only a mask without clothes
- Guilds must wear matching full-face masks. Cannot wear only a mask without clothes. Guild members not in the robbery group cannot wear the same mask as the robbers
- Prohibited — Putting on masks in front of the victim to rob
- If the target pretends to be AFK or is absent, they can be stabbed within 10 seconds
- Cannot change outfit or mask until Cooldown expires
Penalty: At the discretion of the Staff Admin team
[ Staff Admin decisions are final ]
Maximum 4 Robbers Per Robbery
- Example: 1 target case uses 4 robbers
- Only 1 vehicle allowed — 4 robbers must use a 4-door vehicle (motorcycles are prohibited, except MC robbing MC)
- Cannot switch or modify the robbery vehicle's color/appearance until Cooldown expires
- Civilian robbers must wear identifiable masks (clearly distinguishable for everyone)
- If fewer than 4 robbers participate, remaining members cannot follow later
Disconnecting from the country during Cooldown is strictly prohibited ( Yellow Card )
Cannot carry bodies from outside into the robbery zone — except for continuous storylines from inside, within 100 meters outside. You can kill and carry bodies back within the zone, but if the target moves beyond the designated range, they are considered to have escaped ( Yellow Card )
New players must accept the risk in this area. Robbery zones are not part of the new player gameplay
Cannot stack robberies or help fight while another group is robbing ( Yellow Card for all stacking participants )
Note: Robbery is prohibited within 30 minutes before country restart
Penalty: At the discretion of the Staff Admin team
[ Staff Admin decisions are final ]
