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Gasoline (Orange Zone) Rules

Note: No need to speak before fighting — you can fight immediately. All players entering the area must accept this risk.

Absolute Prohibitions and Severe Behaviors

1. Gasoline (Orange Zone) storylines cannot become main storylines.

2. Prohibited — Bluffing during the activity

  • Inappropriate behavior and bluffing: Cursing, bluffing, sarcastic speech, taunting, bullying, sexual harassment, or provocative gestures toward opposing parties are strictly prohibited in all cases (including playfully cursing friends after all opponents are knocked out, which is still considered bluffing).

Penalty:

Fine of $1,000,000 per person within 24 hours. Repeat bluffing will multiply the fine continuously. If repeated multiple times, fines and duration will accumulate progressively. If there is an opposing party, storylines can proceed. Specific words cannot be defined; it depends on the victim's feelings and High Agent's discretion.

Repeated offenses: Yellow Card 🟨 for everyone.

[ The decision of the High Agent is final ]

3. Guilds or civilians are prohibited from forming alliances under all circumstances.

Penalty: Fine of $100,000 per group

Any civilian who forms an alliance or mixes groups will be fined individually.

[ The decision of the High Agent / Staff Admin is final ]

4. Prohibited rules for carrying opponents:

  • Do not move opposing team's bodies outside the activity area.
  • Do not carry opposing players for more than 10 seconds.
  • Do not carry opposing players to hide them in bushes or places where others cannot see.

Penalty: Fine of $100,000 per person

[ The decision of the High Agent / Staff Admin is final ]

5. Prohibited — Using cooldowns or the cooldown system (transparent body state) to gain individual or group benefits in stories or activities, such as:

  • Not removing cooldown (healing/medication) before joining an activity, or not removing cooldown after dismounting a vehicle before the zone attacks.
  • Ramming vehicles into gas barrels without detonating, or intentionally exploiting this mechanic to harm opposing parties.
  • Etc., subject to the discretion of the staff team.

Penalty: From fine $100,000 to Yellow Card 🟨

[ The decision of the High Agent / Staff Admin is final ]

Entry Conditions and Uniforms

6. Medic 0, Police 0 — you can fight over Gasoline (Orange Zone) with zero agencies.

  • If there are no medics and an unconscious player revives themselves, they cannot continue playing.

7. Player limit: 5 per group, and participating teams must wear matching outfits that are clearly visible.

  • Civilians must all wear the same color shirt.
  • Guilds must wear guild shirts that are clearly visible.
  • Wearing guild attire (e.g. Suit, Hood, Polo, T-Shirt, Armor, and Accessories) will be treated as a guild in all cases.
  • Prohibited removing shirts under all circumstances.

Penalty: Fine of $100,000 per person

[ The decision of the High Agent / Staff Admin is final ]

Rules During Fighting and Activities

8. You can fight immediately whether you arrived first or last, collecting or not — you can press X to cancel and fight.

9. Stealing, burning, destroying vehicles, or ramming is prohibited under all circumstances. Only get out and fight over the Gasoline point.

10. If a participant doesn't exit the vehicle or is idle in the vehicle while friends have already joined and all fallen, they are strictly prohibited from joining afterward.

Penalty: Fine of $100,000 per person

[ The decision of the High Agent / Staff Admin is final ]

Additional: When medics arrive or a case is called, medics must wait until fighting finishes or police clear the area before reviving unconscious players [can revive on scene]. Harming medics is strictly prohibited under any circumstances.

[ The decision of the High Agent / Staff Admin is final ]

Note: If any Gasoline (Orange Zone) rules are violated, you can report at the High Agent / Staff Admin office. All reports must include photo evidence or GoPro footage.