
Cement Pile / Wire Storyline Rules
Note: No need to speak before fighting — you can fight immediately. All players entering the area must accept this risk. In multi-floor locations, fighting is only allowed on floors with cement piles.
Note: Cement pile/wire storylines don't require fighting — you can share or fight, it's up to the players. Just follow the rules.
Absolute Prohibitions and Severe Behaviors
1. Cement pile / wire storylines cannot become main storylines.
- Exception: It can become a main storyline only if the player is bluffed or physically attacked first, and only after the cement pile/wire story ends. Only then can it be escalated to a main storyline.
2. Prohibited — Bluffing during the activity
- In the event of being bluffed or physically attacked, if the victim "does not fight back (does not retaliate)", they can gather evidence to report and fine the offender.
Penalty (if not fighting back and reporting):
Fine of $500,000 per person within 24 hours. Repeat offenses will multiply the fine and time limit. (Wording cannot be dictated — depends on the victim's feelings and High Agent discretion) [ The decision of the High Agent / Staff Admin is final ]
3. Alliances are prohibited in all cases.
Penalty: Fine of $500,000 per group
Repeated offenses — Yellow Card 🟨 for everyone
[ The decision of the High Agent / Staff Admin is final ]
4. Carrying each other to do illegal work is prohibited under all circumstances.
Penalty: Fine of $100,000 / Maximum Yellow Card 🟨 (for both carrier and carried)
[ The decision of the High Agent / Staff Admin is final ]
5. Prohibited rules for carrying opponents:
- Do not move opposing team's bodies outside the activity area.
- Do not carry opposing players for more than 10 seconds.
- Do not carry opposing players to hide them in bushes or places where others cannot see.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
Entry Conditions and Uniforms
6. Cement pile / wire storylines can only be fought over when agencies meet the required numbers:
Cement pile / wire requires the following agencies:
- Cement pile requires Police 4, Medic 4
- Wire requires Police 3, Medic 4
If agencies aren't at full count, fighting is not allowed
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
7. Player limit: 5 per group for guilds and civilians.
Penalty: Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
8. When agencies meet required numbers, teams must wear matching outfits or clearly same-colored themed outfits.
- Can wear matching masks only. Half-face masks or partial face coverings are not allowed — must be full-head masks only.
- Prohibited — Wearing guild armor while grouping with non-guild players (store guild card and re-enter).
When agencies aren't at full count, guild/family/group uniforms are not required and items can be collected normally, but fighting is not allowed.
Penalty: Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
9. Guilds and families not wearing guild outfits must wear same-color or same-theme outfits.
Penalty: Minimum fine of $100,000, maximum Yellow Card 🟨 in all cases
[ The decision of the High Agent / Staff Admin is final ]
10. Cannot remove uniforms and only wear masks — except when agencies aren't at full count.When agencies aren't at the specified count, any outfit is allowed.
Penalty: Fine of $100,000 per person
[ The decision of the High Agent / Staff Admin is final ]
11. Prohibited — Using motorcycles or Mascot/cartoon vehicles.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
Rules During Fighting and Collecting Items
12. If you arrive at a cement/wire point and find another player has already collected or is collecting [showing collection emote], you cannot fight them — go to another point [exception: collecting in front of you, or if fighting is happening and someone sneaks to collect, you can fight].
Penalty: Fine of $1,000,000 per person
[ The decision of the High Agent / Staff Admin is final ]
13. If you arrive at a cement/wire point and find another player has already processed or is processing [showing processing/selling emote], you cannot fight them — go to another point instead.
14. You can sneak-steal cement or wire without needing to fight until one group remains.
If someone sneak-steals and a case pops to police, police can enter immediately. Police can choose to arrest the thief, the fighters, or both. But police must announce curfew with a 10-second warning before proceeding.
15. Stealing, burning, destroying vehicles, or ramming is prohibited under all circumstances. Only get out and fight.
16. Groups with guns must get out of vehicles — fighting from vehicles is prohibited under all circumstances.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
17. Prohibited — Using Skateboards in any storyline under any circumstances.
Penalty: Fine of $300,000 per person
[ The decision of the High Agent / Staff Admin is final ]
18. If you exit the vehicle to play, getting back in means you must leave immediately — no returning.
- Exception: If the vehicle disappears, you can get back in. While on the vehicle, absolutely no moving it — moving the vehicle means you must leave immediately.
19. In cement pile / wire storylines, only your own group members can revive.
If asking outsiders to revive, they must leave the area immediately and cannot return.
Penalty: Fine of $300,000
[ The decision of the High Agent / Staff Admin is final ]
20. If knocked unconscious during illegal work and medics revive you, you cannot return to play — must leave immediately.
Penalty: Fine of $100,000
[ The decision of the High Agent / Staff Admin is final ]
Rules for Police Officers
21. Police will not enter the area until fighting is finished or a case pops to police — police can then enter immediately.
If police enter while fighting is ongoing, police can announce curfew immediately with a 10-second warning to leave. Refusal means immediate arrest with charges of being in a dangerous area, assault and battery, using weapons for assault — at police discretion.
22. If police spot a suspect repeatedly stealing in the police's line of sight, police can arrest immediately. If police activate sirens at the same location as the suspect and a case appears on police dispatch, police can arrest immediately.
23. While under a case or in front of police, cannot store, retrieve, or impound vehicles.
