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Opening and Being Opened in Storylines

  • Determining who is the opening party of a storyline is not based solely on who physically assaults whom first. The High Agent will consider the actions, motives, origin, or words of both sides to rule which side is the storyline opener.
  • Clothing at the time of opening or being opened must be guild outfit to drag the guild into the storyline. Exception: If not wearing guild outfit, must clearly state which guild they belong to.
  • Opening a storyline does not require agency presence.
  • If negotiations fail, a storyline can be opened in Safe Zone areas — this is not a violation.

Storyline Agreement Rules

  • The opener has no right to demand how the storyline is played — can only propose. If the opened party doesn't agree, national rules apply immediately.
  • The opened party can choose the storyline method. Exception: Methods outside national rules. If the opener doesn't agree, national rules apply immediately.
  • Storyline date selection is limited to 3 days. For example: Opened on day 1, can choose day 2 or 3 only. Exception: Both parties agree, up to 5 days maximum.
  • Toxic restrictions cannot be unlocked under any circumstances.

Rules for Requesting Storyline Cancellation (Pay to End or Surrender)

  1. Before the storyline starts (High Agent hasn't announced)
  • If the storyline or mission has not been officially announced by the High Agent.
  • Result: Players can request cancellation or pay to end, but payment must be made immediately, without conditions and penalties.
  1. After the storyline has started (High Agent has announced)
  • Once the High Agent has announced the storyline, requesting cancellation (surrender) will have conditions to prevent wasting other players' time, with penalties (Fine of $500,000) for rule violations as follows:

    • 2.1 "Direct Fight" storylines

      • Condition: Must participate in at least 70% of the agreed-upon fights (minimum of 2 fights or more).
      • In case of surrendering / leaving before completion: Will be fined 1.5 times of the war spoils.
      • In case of being disqualified/forfeiting (failing to meet conditions): Will be fined 2 times of the war spoils to the High Agent.
    • 2.2 "Wrap/Knockout" storylines

      • Condition: You must play until completing the mission, at least 1 knockout.
      • In case of surrendering / leaving before completion: Will be fined 1.5 times of the war spoils.
      • In case of being disqualified/forfeiting (failing to meet conditions): Will be fined 2 times of the war spoils to the High Agent.

Tie Score After Storyline Ends

  • If both parties cannot agree, the default is ending the storyline as a tie — neither party pays damages.
  • If both parties agree to play a deciding fight: Play 3 fights, whichever side has more points wins immediately.
  • If both parties agree to continue: Must play the same storyline type as originally agreed. The first side to complete a knockout wins immediately.

Post-Storyline Reward Calculation

The High Agent will award Agent Coins as storyline rewards, calculated based on the number of fights and the storyline damage value. The winner will receive 60% of the total Agent Coins awarded, and the loser will receive 40%.

The right to calculate rewards is reserved based on the intensity of the storyline. No compensation will be given after the storyline ends if both guilds or either guild fights dishonorably / intentionally throws the storyline / intentionally doesn't fight / plays guerrilla style / or doesn't meet the knockout/fight requirements — at staff discretion.

Guild Storyline Damage Value

1. Damage Value Tier 1

  • $1,500,000, based primarily on the opened party.

2. Damage Value Tier 2

  • $3,000,000, based primarily on the opened party.